More Textures
Prismatic Groovy Concentric Background 4 No Black #463
 Noise  CC 0

Prismatic Groovy Concentric Background 4 No Black

Source GDJ

Geometric pattern #2003
 Grid  CC 0

A monochrome pattern from a tile that can be had by selecting the rectangle in Inkscaope and using shift+alt+i

Source Firkin

Zig Zag #328
 Dark  CC BY-SA 3.0

So tiny, just 7 by 7 pixels – but still so sexy. Ah yes.

Source Dmitriy Prodchenko

Background pattern 225 (colour 2) #2326
 Yellow  CC 0

Seamless pattern formed from a tile that can be extracted by selecting the rectangle in Inkscape and using shift-alt-i.

Source Firkin

meshed silhouette-omnibus #2484
 Brown  CC 0

The image depicts meshed silhouettes of various things.The original image is an OCAL clipart called "Enter FOSSASIA 2016 #IoT T-shirt Design Contest" uploaded by "openclipart".Thanks.

Source Yamachem

Prismatic Dots Background 4 #507
 Noise  CC 0

Prismatic Dots Background 4

Source GDJ

Floral background 2 #380
 Wall  CC 0

Background formed from the original with an emboss effect

Source GDJ

Background pattern 3 #222
 Noise  CC 0

A pattern derived from repeating unit cells each derived from part of a fractal rendering in paint.net.

Source Firkin

Background pattern 259 (colour 2) #2132
 Green  CC 0

Remixed from a design seen on Pixabay. The basic tile can be had by selecting the rectangle in Inkscape and using shift+alt+i.

Source Firkin

Dark Mosaic #121
 Dark  CC BY-SA 3.0

Small dots with minor circles spread across to form a nice mosaic.

Source John Burks

Colorful Geometric Pattern Background #231
 Noise  CC 0

PDP

Source GDJ

Background pattern 225 #2327
 Colorful  CC 0

Seamless pattern formed from a tile that can be extracted by selecting the rectangle in Inkscape and using shift-alt-i.

Source Firkin

Lead glass tile #2048
 Colorful  CC 0

Mostly just mucked about with the colours and made one of the paths in the lead frame opaque. The glass remains transparent.

Source Firkin

Background pattern 41 #262
 Fabric  CC 0

A seamless pattern the starting point for which was a 'light rays' rendering in Paint.net.

Source Firkin