Pattern cleanup 4 #157
 Noise  CC 0

An attempt for cleaning up the original image in a few steps.

Source Lazur URH

 More Textures
Tessellation 16 (colour 3) #2213
 Green  CC 0

The unit cell for this seamless pattern can be had in Inkscape by selecting the rectangle and using shift+alt+i.

Source Firkin

Background pattern 256 (colour) #2138
 Red  CC 0

Remixed from a design on Pixabay. To get the tile this is based on select the rectangle in Inkscape and use shift-alt-i

Source Firkin

Background pattern 251 (colour 2) #2166
 Yellow  CC 0

To get the tile this is based on select the rectangle in Inkscape and use shift+alt+i.

Source Firkin

Background pattern brown #1945
 Brown  CC 0

To get the tile this is based on, select the rectangle in Inkscape and use shift+alt+i.

Source Firkin

Prismatic Groovy Concentric Background 4 No Black #463
 Noise  CC 0

Prismatic Groovy Concentric Background 4 No Black

Source GDJ

Seamless Prismatic Geometric Pattern With Background #264
 Dark  CC 0

Seamless Prismatic Geometric Pattern With Background

Source GDJ

Tessellation 15 (colour) #2222
 Blue  CC 0

The unit cell for this seamless pattern can be had in Inkscape by selecting the rectangle and using shift+alt+i.

Source Firkin

Diamond pattern (colour 8) #2273
 Red  CC 0

From a tile that can be had by selecting the rectangle in Inkscape and using shift+alt+i.

Source Firkin

Retro Circles Background 8 #435
 Dark  CC 0

Retro Circles Background 8

Source GDJ

Background pattern 15 #201
 Dark  CC 0

A seamless pattern the starting point for which was a 'colour modulo' texture in Paint.net.

Source Firkin

Starring@2X #586
 Dark  CC BY-SA 3.0

If you need stars, this is the one to get.

Source Agus Riyadi

Diamond pattern 2 (colour 3) #2266
 Colorful  CC 0

From a tile that can be had by selecting the rectangle in Inkscape and using shift+alt+i.

Source Firkin

Snowflake remix #155
 Dark  CC 0

A bit simplified version. Although it could be edited out to be simpler. Anyway, this time the tiling is converted to a pattern fill -which is using clipping for the tile's edges.

Source Lazur URH