More Textures
Random Grey Variations #69
 Stripes  CC BY-SA 3.0

Stefan is hard at work, this time with a funky pattern of squares.

Source Stefan Aleksić

Rice Paper #338
 Paper  CC BY-SA 3.0

Scanned some rice paper and tiled it up for you. Enjoy.

Source Atle Mo

Ribbon pattern 2 (version 2, colour 3) #2037
 Colorful  CC 0

The tile this is based on can be retrieved by selecting the rectangle in Inkscape and using shift+alt+i.

Source Firkin

Background pattern purple #1946
 Colorful  CC 0

To get the tile this is based on, select the rectangle in Inkscape and use shift+alt+i.

Source Firkin

Zig-zag pattern 4 #2415
 Grid  CC 0

A seamless pattern based on a rectangular tile that can be retrieved in Inkscape by selecting the rectangle and using shift-alt-i.

Source Firkin

Background pattern 215 (colour 3) #2369
 Pink  CC 0

A grid of squares with green colours. Since the colours are randomly distributed it is automatically seamless.

Source Firkin

Vintage tile background (colour 3) #2246
 Green  CC 0

A background formed from an image of an old tile on the New York Metropolitan Museum of Art website. To get the base tile, select the rectangle in Inkscape and use shift-alt-i.

Source Firkin

Paper 1@2X #16
 Paper  CC BY-SA 3.0

A slightly grainy paper pattern with small horizontal and vertical strokes.

Source Atle Mo

Tactile Noise@2X #6
 Dark  CC BY-SA 3.0

A heavy dark gray base, some subtle noise and a 45-degree grid makes this look like a pattern with a tactile feel to it.

Source Atle Mo

Orange Gingham Checkered Background #258
 Stripes  CC 0

From PDP.

Source GDJ

Floral Pattern Background 3 #218
 Noise  CC 0

PDP

Source GDJ

Background pattern brown #1951
 Brown  CC 0

To get the tile this is based on, select the rectangle in Inkscape and use shift+alt+i.

Source Firkin

seigaiha subtle color #2278
 Pink  CC 0

This is a remix of "blue wave-seigaiha".I hope this subtle color version of Seigaiha would be suitable for background .

Source Yamachem

Background pattern 2 #221
 Noise  CC 0

A pattern derived from repeating unit cells each derived from part of a fractal rendering in paint.net.

Source Firkin