Iron Grip #587
 Dark  CC BY-SA 3.0

Sounds like something from World of Warcraft. Has to be good.

Source Tony Kinard

 More Textures
Prismatic Abstract Geometric Background #269
 Noise  CC 0

Prismatic Abstract Geometric Background derived from an image on Pixabay.

Source GDJ

Prismatic Groovy Concentric Background No Black #451
 Noise  CC 0

Prismatic Groovy Concentric Background No Black

Source GDJ

Prismatic Curved Diamond Pattern 4 No Background@2X #542
 Diamond  CC 0

Prismatic Curved Diamond Pattern 4 No Background

Source GDJ

Prismatic Groovy Concentric Background 2 No Black #455
 Noise  CC 0

Prismatic Groovy Concentric Background 2 No Black

Source GDJ

Tactile Noise #5
 Dark  CC BY-SA 3.0

A heavy dark gray base, some subtle noise and a 45-degree grid makes this look like a pattern with a tactile feel to it.

Source Atle Mo

Background pattern 207 (colour 2) #2464
 Colorful  CC 0

A seamless pattern created from a square tile. To get the tile, select the rectangle in Inkscape and use shift+alt+i.

Source Firkin

Interlocking pattern 3 (colour 2) #2405
 Grid  CC 0

A seamless pattern formed from a square tile. The tile can be retrieved by selecting the rectangle in Inkscape and using shift-alt-I.

Source Firkin

Exclusive Paper #23
 Light  CC BY-SA 3.0

Paper pattern with small dust particles and 45-degree strokes.

Source Atle Mo

Prismatic Triangular Background Design Mark II 5 #406
 Dark  CC 0

Prismatic Triangular Background Design Mark II 5

Source GDJ

Background pattern green #1947
 Green  CC 0

To get the tile this is based on, select the rectangle in Inkscape and use shift+alt+i.

Source Firkin

Interlocking pattern 3 #2406
 Grid  CC 0

A seamless pattern formed from a square tile. The tile can be retrieved by selecting the rectangle in Inkscape and using shift-alt-I.

Source Firkin

Background pattern 248 (colour) #2180
 Yellow  CC 0

To get the tile this is made up from select the rectangle in Inkscape and use shift+alt+i.

Source Firkin

Batthern@2X #325
 Grid  CC BY-SA 3.0

Sometimes simple really is what you need, and this could fit you well.

Source Factorio.us Collective