More Textures
Checkered Light Emboss@2X #281
 Grid  CC BY-SA 3.0

Sort of like the Photoshop transparent background, but better!

Source Alex Parker

Prismatic Curved Diamond Pattern No Background #536
 Diamond  CC 0

Prismatic Curved Diamond Pattern No Background

Source GDJ

Dark Denim@2X #30
 Dark  CC BY-SA 3.0

A dark denim looking pattern. 145×145 pixels.

Source Atle Mo

Background pattern 254 (colour) #2143
 Colorful  CC 0

To get the tile this is based on select the rectangle in Inkscape and use shift-alt-i.

Source Firkin

"Pink Bump Dots", Background Tile #1234
 Pink  CC BY-SA 3.0

A free background tile with a pattern of pink bump dots. This background tile is sweet! Moreover, it's designed for use as website backgrounds.

Source V. Hartikainen

Tactile Noise@2X #6
 Dark  CC BY-SA 3.0

A heavy dark gray base, some subtle noise and a 45-degree grid makes this look like a pattern with a tactile feel to it.

Source Atle Mo

Green Fibers@2X #92
 Dark  CC BY-SA 3.0

The green fibers pattern will work very well in grayscale as well.

Source Matteo Di Capua

Psychedelic Geometric Background #381
 Noise  CC 0

Psychedelic Geometric Background.

Source GDJ

Carbon Fiber #3
 Carbon  CC BY-SA 3.0

A dark pattern made out of 3×3 circles and a 1px shadow. This works well as a carbon texture or background.

Source Atle Mo

Fabric pattern 2 #2396
 Fabric  CC 0

Not a pattern for fabrics, but one produced from a jpg of a stack of fabric items that was posted on Pixabay. The tile that this is based on can be had by selecting the rectangle in Inkscape and using shift+alt+i.

Source Firkin

Mosaic tile #2481
 Brown  CC 0

From a drawing in 'Handbook of the excursions proposed to be made by the Lincoln Diocesan Architectural Society, on the 27th and 28th of May, 1857', Edward Trollope, 1857.

Source Firkin

Background pattern 328 (colour 3) #1799
 Noise  CC 0

To get the tile this is based on select the rectangle in Inkscape and use shift-alt-i

Source Firkin

Gun Metal #360
 Dark  CC BY-SA 3.0

With a name this awesome, how can I go wrong?

Source Nikolay Boltachev