More Textures
Prismatic Arrows Background #392
 Noise  CC 0

Prismatic Arrows Background

Source GDJ

Background pattern 226 #2321
 Brown  CC 0

A seamless pattern from a tile made from a jpg on Pixabay. To get the tile select the rectangle in Inkscape and use shift-alt-i.

Source Firkin

Ribbon pattern 2 (version 2, colour 6) #2034
 Pink  CC 0

The tile this is based on can be retrieved by selecting the rectangle in Inkscape and using shift+alt+i.

Source Firkin

Fake Brick@2X #359
 Dark  CC BY-SA 3.0

Black, simple, elegant, and useful.

Source Marat

Seamless Background Texture (Light Pink) #1231
 Pink  CC BY-SA 3.0

Feel free to use this seamless background texture as a background on a web site. It's colored in a light pink color and is seamlessly tile-able.

Source V. Hartikainen

Floral design 90 #1815
 Dark  CC 0

From a drawing in 'Hubert Montreuil, or the Huguenot and the Dragoon', Francisca Ouvry, 1873.

Source Firkin

Background pattern 232 #2297
 Dark  CC 0

Heavily remixed from a drawing in 'Barbara Leybourne; a story of eighty years ago', Sarah Hamer, 1889.

Source Firkin

Recharging the void #164
 Noise  CC 0

Original effect recreated by a simple filter.

Source Lazur URH

Pink Lime Circle Pattern Scrapbook Paper #145
 Noise  CC BY-SA 3.0

Used the 6th circle pattern designed by Viscious-Speed to create a print that can be used for card making or scrapbooking. Save as a PDF file for the best printing option.

Source Lovinglf

Seamless Pink Background #1220
 Red  CC BY-SA 3.0

Here's a new background image for websites with a seamless pink texture. It should look beautiful with website themes where light pink background is needed. The background is seamless, therefore it should be used as a tiled background.

Source V. Hartikainen

Decorative divider 232 #2148
 Dark  CC 0

From a design found in 'History of the Virginia Company of London; with letters to and from the first Colony, never before printed', Edward Neill, 1869.

Source Firkin

Batthern@2X #325
 Grid  CC BY-SA 3.0

Sometimes simple really is what you need, and this could fit you well.

Source Factorio.us Collective