Decorative divider 217 #2233
 Dark  CC 0

Remixed from a drawing in 'Maidenhood; or, the Verge of the Stream', Laura Jewry, 1876.

Source Firkin

 More Textures
Decorative divider 254 #2040
 Dark  CC 0

Remixed from a design seen in 'Burghley. The Life of William Cecil', William Charlton, 1857

Source Firkin

Background pattern 224 (colour 3) #2340
 Colorful  CC 0

To get the tile this is based on, select the rectangle in Inkscape and use shift-alt-i.

Source Firkin

Background pattern 315 (colour 6) #1840
 Green  CC 0

The rectangular tile this is based on can be had by selecting the rectangle in Inkscape and using shift+alt+i

Source Firkin

Background pattern 251 #2167
 Dark  CC 0

To get the tile this is based on select the rectangle in Inkscape and use shift+alt+i.

Source Firkin

Colorful Bicycles Background #207
 Noise  CC 0

Pixabay.

Source GDJ

Prismatic Dots Background 7@2X #514
 Dark  CC 0

Prismatic Dots Background 7

Source GDJ

Exclusive Paper #23
 Light  CC BY-SA 3.0

Paper pattern with small dust particles and 45-degree strokes.

Source Atle Mo

Background pattern 214 (colour 3) #2375
 Green  CC 0

A seamless chequerboard pattern formed from a tile that can be had in Inkscape by selecting the rectangle and using shift+alt+i. Alternative colour scheme.

Source Firkin

Background pattern 201 (colour 2) #2496
 Grid  CC 0

A pattern formed from a squared tile. The tile can be accessed in Inkscape by selecting the rectangle and using shift-alt-i.

Source Firkin

Prismatic Groovy Concentric Background 3@2X #458
 Noise  CC 0

Prismatic Groovy Concentric Background 3

Source GDJ

Background pattern 4 #223
 Noise  CC 0

A pattern derived from repeating unit cells each derived from part of a mosaic in paint.net. The starting point for the mosaic was a picture of some prawns!

Source Firkin

Tessellation 16 (colour 5) #2211
 Yellow  CC 0

The unit cell for this seamless pattern can be had in Inkscape by selecting the rectangle and using shift+alt+i.

Source Firkin

Batthern@2X #325
 Grid  CC BY-SA 3.0

Sometimes simple really is what you need, and this could fit you well.

Source Factorio.us Collective